Military History Musket
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To animate detailed illustrations of a seventeen century musketeer in order to demonstrate the strengths and weaknesses of early gunpowder weapons in battle.
In his course, War in the Modern World, Dr Alex Dracobly asked students to think about the many factors influencing the accuracy of early gunpowder weapons. In order to illustrate the issues and increase student engagement, Dr. Dracobly asked Interactive Media to create a battle simulation in which students needed to decide when a musketeer should shoot at his opponent. Factors which had to be integrated into this simulation were the speed of the opponent on horseback, the speed of loading the weapon, the speed of the bullet when fired and the bullet trajectory over distance.
Utilizing the seventeenth century drawings of Jacob de Gheyn, Interactive Media created an online simulation where students experience how accuracy, timing and weather can determine whether a musketeer will kill or be killed during battle. This simulation allows students to select when the musketeer should shoot at his enemy and to experiment with how rain impacts the battle. This site also provides a brief overview of the purpose and rules of the simulation.